You are in a poor-lit tomb. Your torch flickers in the damp air.
[if !DoorOpen]
There is a stone sarcophagus in the middle of it, and two corridors going north and south.
[else]
The coffin has shifted, opening a passage down.
[continue]
> [[Examine the sarcophagus]]
> [[North Chamber]]
> [[South Chamber]]
[if DoorOpen]
> [[Secret Chamber]]The sarcophagus is made of dark stone and is decorated with your family crest - the bat.
Late Earl Arholm, Sr. was filthy rich but left next to nothing to his family. But before he died, he was obsessed with this tomb of his, overseeing the builders, keeping the only copy of plans secret. You, his youngest, figured there must be something to that.
> [[Done remembering->Entryway]]Direction: Directions[NStatue]
--
You are in the north chamber. There is a polished stone statue facing {Direction}.
> [[Turn the statue->NTurn]]
> [[Go back->Entryway]]Direction: Directions[SStatue]
DoorOpen: NStatue == 2 && SStatue == 0
--
You are in the south chamber. There is a rough stone statue facing {Direction}
> [[Turn the statue->STurn]]
> [[Go back->Entryway]]NStatue: (NStatue + 1) % 4
--
You turn the statue.
{embed passage: "DoorCheck"}
{embed passage: "North Chamber"}SStatue: (SStatue + 1) % 4
--
You turn the statue.
{embed passage: "DoorCheck"}
{embed passage: "South Chamber"}You are in a darker and damper secret chamber. In the corner there is an unremarkable wooden chest, and there's also a Giant Bat hanging upside down from a perch somewhere up above.
> [[Look at bat]]
> [[Open chest]]
[if !FoughtTheGiantBat]
You think of trying to hit the bat with your torch.
> [[Fight the Giant Bat]]
[continue]You carefully open the chest, trying no to wake up the monster above.
The chest is empty, except for a small stone amulet.
> [[Pick up the amulet]]FoughtTheGiantBat: 1
--
_You take a swing at the Giant Bat. You miss, and it quickly swoops down, grapples you and drinks your blood and you die..._
...at least that's what you think will happen, most likely.
> [[Stop daydreaming->Secret Chamber]]FoughtTheGiantBat: 0
Directions: ["north", "east", "south", "west"]
NStatue: 3
SStatue: 3
DoorOpen: false
--
{embed passage: "Entryway"}The Giant Bat looks similar to the one on your family crest. Except this one is alive and dangerous looking.
It is asleep.
[[Secret Chamber]]DoorOpen: NStatue == 2 && SStatue == 0
--
[if DoorOpen]
You hear a rumbling sound, as if something heavy has moved on well-oiled hidden rails.You pick up the amulet and the memories start to return. Evil, bad memories.
Like, all these books on cloning and memory transplants on the shelves in your dad's library. Like, how you never knew your mother. Like how he always used to say that he'd never really die and you and your siblings would laugh it off. But now his memories return - into you.
Clutching the amulet, you run from the tomb, while the bat's evil laugh fill the chambers.
_The end_